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Bytebeasts: November 2023 DevBlog (Part Two)

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  Bytebeasts: November 2023 DevBlog (Part Two) Continuing Work Completed... Hello again! I think for the second part I will do a "lightning round" of work completed up until the 2nd playtest build was released: March 2023: Completed shop system for purchasing and selling items. Completed kiosk system to switch/release Bytebeasts from storage. Completed Inn/Healing Station system for player to recover injured or deleted Bytebeasts. April 2023: Added several more character sprites with movement animations. Created an Emote system for character dialog. Created indoor tilesets and updated indoor buildings to have interior walls to create rooms. May 2023: Created/designed interior rooms for larger buildings such as the Hacker Academy building, Hacker Arena, Cyber Police Station, etc. June-July 2023: Took a small break due to life/work events. August 2023: Began implementation of the quest system. Some features behind the quest system includes preventing the player from battling an

Bytebeasts: November 2023 DevBlog (Part One)

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  Bytebeasts: November 2023 DevBlog (Part One) Progress since last DevBlog Sorry for the long delay, and thanks to everyone for their patience looking forward to reading the next DevBlog. There have been a few life changes and delays, but I've made a LOT of changes since the last time people had a chance to test my prototype. I've worked on a lot of sprites, animations, UI, and code to begin development of the world. Work Completed So Far... Combat looks more lively than ever! Every monster I have designed now has a battle animation for more expression during combat. This took me until mid-May before I started researching pixel art for tilesets to begin creating the world. The first thing I wanted to design was the first zone the player would venture. Most of my research was from referencing Pokemon Firered/Ruby since I think Pokemon from GBA series was remarkable for its time and still stands out even today. I learned that the tilesets from Pokemon are actually smaller than th

Bytebeasts: April 2022 DevBlog

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  Bytebeasts: April 2022 DevBlog Introduction Hello everyone! My name is Kendell Taylor. Some may also know me by AirDashClubKen, or ADCKen from the fighting game community. I'm an aspiring solo indie game developer that's making a RPG I hope to release as a full game and turn this passion into a full-time career. To keep me on track with goals, I decided to start a DevBlog. I look forward to all of you keeping up with the development! What is Bytebeasts? Bytebeasts is a monster-taming RPG where the player uses a team of monsters to take advantage of different positions or ranges on the battlefield against their enemy. In addition, your team can use "Tag Strategies" to switch after attacking or assist the lead bytebeast with dealing extra damage. The combat mechanics are inspired by Monster Rancher, specifically Monster Rancher 4, and team fighting games such as Marvel vs Capcom or Dragon Ball Fighterz. Work Completed So Far... I started my prototype back in October 2